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    <description>Notes from the Devlumio studio on building digital products.</description>
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    <lastBuildDate>Wed, 12 Aug 2026 00:00:00 GMT</lastBuildDate>
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      <title>Prototype the loop before you build the game</title>
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      <description>Art is the most expensive part of a game and the least useful early on. Here is the order we build in, and why the grey box comes first.</description>
      <pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate>
      <author>hello@devlumio.com (Devlumio)</author>
      <category>Games</category>
      <category>Process</category>
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      <title>What a fixed-price estimate actually buys you</title>
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      <description>Fixed price is not a discount and it is not a trap. It is a transfer of risk — and knowing which risk moved is the difference between a good contract and a bad one.</description>
      <pubDate>Wed, 29 Jul 2026 00:00:00 GMT</pubDate>
      <author>hello@devlumio.com (Devlumio)</author>
      <category>Process</category>
      <category>Working together</category>
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      <title>React Native or native? A decision you can make in ten minutes</title>
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      <description>The framework argument is mostly noise. Four questions decide it, and none of them are about which technology is better.</description>
      <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
      <author>hello@devlumio.com (Devlumio)</author>
      <category>Mobile</category>
      <category>Engineering</category>
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      <title>The handover is the product</title>
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      <description>A launch that only one agency can maintain is not finished. What a real handover contains, and how to tell before you sign whether you will get one.</description>
      <pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate>
      <author>hello@devlumio.com (Devlumio)</author>
      <category>Working together</category>
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