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Devlumio

Studio notes

What we are building, and what we learned doing it

Practical notes on shipping software — written for the people paying for it as much as the people building it.

  • Games
  • Process

Prototype the loop before you build the game

Art is the most expensive part of a game and the least useful early on. Here is the order we build in, and why the grey box comes first.

2 min readDevlumio

    • Process
    • Working together

    What a fixed-price estimate actually buys you

    Fixed price is not a discount and it is not a trap. It is a transfer of risk — and knowing which risk moved is the difference between a good contract and a bad one.

    2 min read

    • Mobile
    • Engineering

    React Native or native? A decision you can make in ten minutes

    The framework argument is mostly noise. Four questions decide it, and none of them are about which technology is better.

    2 min read

    • Working together
    • Engineering

    The handover is the product

    A launch that only one agency can maintain is not finished. What a real handover contains, and how to tell before you sign whether you will get one.

    2 min read

Prefer a conversation to a blog post?

Tell us what you are building and we’ll give you a straight answer about how we would approach it.