Studio notes
What we are building, and what we learned doing it
Practical notes on shipping software — written for the people paying for it as much as the people building it.
- Games
- Process
Prototype the loop before you build the game
Art is the most expensive part of a game and the least useful early on. Here is the order we build in, and why the grey box comes first.
2 min readDevlumio
- Process
- Working together
What a fixed-price estimate actually buys you
Fixed price is not a discount and it is not a trap. It is a transfer of risk — and knowing which risk moved is the difference between a good contract and a bad one.
2 min read
- Mobile
- Engineering
React Native or native? A decision you can make in ten minutes
The framework argument is mostly noise. Four questions decide it, and none of them are about which technology is better.
2 min read
- Working together
- Engineering
The handover is the product
A launch that only one agency can maintain is not finished. What a real handover contains, and how to tell before you sign whether you will get one.
2 min read
Prefer a conversation to a blog post?
Tell us what you are building and we’ll give you a straight answer about how we would approach it.

