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Devlumio

Roman strategy game

Plan the campaign before building the world.

A planning study for a real-time Roman strategy game, connecting battlefield command, a Mediterranean campaign, and focused political systems.

Game designDesign study

The brief

Define a coherent game around early Imperial Rome before engine production: what the player sees, commands, governs, and learns.

Project scope

  • Game design documents
  • Campaign planning
  • Interface studies
  • Production scope

Design documentation / Interactive planning artifacts

The thinking behind the work.

  1. 01

    Start with the player’s decisions

    The planning separates battlefield command, campaign movement, settlement development, and political consequences.

  2. 02

    Make the scope inspectable

    Written scenarios, system connections, and visual studies help review the direction before implementation.

Where the project stands.

A game design study with planning documents and visual references. Not yet a playable game.