Roman strategy game
Plan the campaign before building the world.
A planning study for a real-time Roman strategy game, connecting battlefield command, a Mediterranean campaign, and focused political systems.
Game designDesign study
The brief
Define a coherent game around early Imperial Rome before engine production: what the player sees, commands, governs, and learns.
Project scope
- Game design documents
- Campaign planning
- Interface studies
- Production scope
Design documentation / Interactive planning artifacts
The thinking behind the work.
- 01
Start with the player’s decisions
The planning separates battlefield command, campaign movement, settlement development, and political consequences.
- 02
Make the scope inspectable
Written scenarios, system connections, and visual studies help review the direction before implementation.
Where the project stands.
A game design study with planning documents and visual references. Not yet a playable game.

