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Tidebound Realms

A world shaped by what moves through it.

An original strategy game exploring settlements, physical cargo, trade routes, and negotiated relationships across an island region.

Game developmentIn development

The brief

Build a strategy world where goods, people, and fleets have physical locations, and where expanding a settlement means planning how resources reach it.

Project scope

  • Unity client
  • Simulation backend
  • Settlement and logistics systems
  • Development art

Unity / C# / Python

The thinking behind the work.

  1. 01

    Make logistics part of play

    Settlement development, production, and trade are connected through travel and finite transport.

  2. 02

    Keep the world authoritative

    A server-controlled simulation supports persistent state and client reconnection.

Where the project stands.

In active development, with native clients and a persistent simulation tested in local scenarios. Not yet publicly released.