Tidebound Realms
A world shaped by what moves through it.
An original strategy game exploring settlements, physical cargo, trade routes, and negotiated relationships across an island region.
Game developmentIn development
The brief
Build a strategy world where goods, people, and fleets have physical locations, and where expanding a settlement means planning how resources reach it.
Project scope
- Unity client
- Simulation backend
- Settlement and logistics systems
- Development art
Unity / C# / Python
The thinking behind the work.
- 01
Make logistics part of play
Settlement development, production, and trade are connected through travel and finite transport.
- 02
Keep the world authoritative
A server-controlled simulation supports persistent state and client reconnection.
Where the project stands.
In active development, with native clients and a persistent simulation tested in local scenarios. Not yet publicly released.

