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Devlumio

Devlumio label

Apps and games we build for ourselves

Client work pays the bills; our own products keep us sharp. Everything here shows its real status — we would rather under-claim than announce a launch that has not happened.

6 products

  • Game
    In developmentGame

    Nebula Drift

    A one-thumb space runner about momentum, not reflexes.

    • iOS
    • Android
    • Web
  • Game
    ConceptGame

    Tilekeep

    A cosy puzzle game about building a town on a shrinking grid.

    • iOS
    • Android
    • Steam
  • App
    In developmentApp

    Shipdeck

    Release notes that write themselves from your commits.

    • Web
    • macOS
    • CLI
  • App
    ConceptApp

    Quietlist

    A task app that hides everything you are not doing today.

    • iOS
    • Android
  • Developer tool
    BetaDeveloper tool

    Tokenwright

    Turn a design system into typed tokens for every platform you ship on.

    • CLI
    • Node
    • GitHub Action
  • Developer tool
    ConceptDeveloper tool

    Relaymark

    Catch a broken integration before your customers do.

    • Web
    • CLI

How to read this page

What each status actually means

Studios often blur the line between shipped and imagined. These are the four labels we use, and what they promise.

  • Concept

    The idea is written down and being tested on paper or in a rough build. Nothing is committed.

  • In development

    Actively being built to a release plan. Dates are targets, and we say so.

  • Beta

    Usable and in real hands, with rough edges we are still filing down.

  • Live

    Shipped, supported and available to everyone.

Building something similar and want it done properly? We take on game and app projects for clients using exactly the process we run on these.

Want us to build your product instead?

The process we use on our own titles is the one we run for clients — prototype early, test with real people, ship on a date.