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Devlumio

Careers

Build things that actually ship

We are a small, remote-first studio. That means fewer meetings, more ownership, and work that reaches real users instead of a backlog.

Life here

What working at Devlumio is like

No perks wall. Just the things that make the work good.

  • Remote-first, properly

    No hub office everyone else is expected to visit. Overlap a few hours with the team and work when you work best.

  • Real variety

    Client products, our own apps, and games. You will not spend three years on the same screen.

  • Tools that fit the job

    We pick the stack per project rather than forcing everything through one framework.

  • Time to learn

    A budget and working hours set aside for courses, conferences, and side experiments.

  • A small team, on purpose

    Few enough people that your work is visible and your opinion changes what we do.

  • Sustainable pace

    We plan for the schedule we can keep. Crunch is a planning failure, not a badge.

Open roles

Roles we are hiring for

All roles are remote, worldwide. If none fit but you think you should be here, tell us why.

  • Senior Product Engineer

    Build client products and our own apps end to end — TypeScript, React, and whatever the problem actually needs.

    • Engineering
    • Full-time
    • Remote (worldwide)
  • Product Designer

    Take products from research and flow through to a design system engineers can build against.

    • Design
    • Full-time
    • Remote (worldwide)
  • Game Developer

    Prototype fast, find the fun, and take our own titles from grey box to store listing.

    • Games
    • Contract or full-time
    • Remote (worldwide)

Nothing fits, but you want in?

Send what you have built and what you want to build next. We keep good applications on file and come back to them when a role opens.

careers@devlumio.com

Not looking for a job — looking to hire us?

We take on client projects across apps, websites, software and games.